METAVERSING: CIVIL SOCIETY IN THE FIELD OF YOUTH SGA 2023

METAVERSING – CIVIL SOCIETY IN THE FIELD OF YOUTH (SGA 2023)

Project type: ERASMUS-2023-CSC-OG-SGA 101121896

Metaverse is a virtual world that we can enter using a set of technological and digital devices. It is a place where you have the ability and the power to do things that you could never do in the real world without leaving home. Why not use this metaphorical power to improve what our new future will be, allowing us all to arrive equally prepared, leaving no one behind and with all the tools we need? This path of the preparation process is called ‘Metaversing’.

Through this first year of cooperation, our Network (made up of NGOs from different European countries, which support European youth policies) will work in one direction to develop activities that empower, encourage and enrich Youth with new opportunities and ways to participate and take on an active citizenship role in society, in such a way that the European year of Youth does not end in 2022.

It is evident that the world in which we live is characterized by continuous and rapid changes, the technological revolution that characterizes the 21st century, is more than a reality, it is already virtuality, and it is called ‘the metaverse’.

The main objective of this project is to bring young people closer to the virtual worlds, and we, together with the members of our Network, will provide young people with digital skills and make them better citizens for what is to come, the metaverse. In this new virtual reality, attention to the environment, climate change, inclusion, and gender equality is no longer just an idea, but these concepts must be understood and applied to everyday life, especially for those who are called ‘digital natives’, the young people.

The cooperation Network, coordinated by AIFED, ASOCIACIÓN DE INNOVACIÓN, FORMACION Y EMPLEO PARA EL DESARROLLO SOSTENIBLE, created for the development of the ‘Metaversing’ project, brings into focus Youth so that they achieve survive the changing world ability, which will help them understand, react, and survive in the new virtual world, by reducing in this new world, discrimination, violence, and non-environmentally friendly actions, in short, a better world.

WP1 – PROJECT MANAGEMENT

OBJECTIVES:

As a main objective: Improve operational processes and procedure development in order to achieve the project objectives and ensure its achievements within the given constraints.

OTHER SPECIFIC OBJECTIVES:

  • Stick to deadlines & finish every task on time
  • Establish and sign an agreement with the tasks of each member that makes up the Network to clarify the responsibilities of each one
  • Integrate visions, points of view, and results of the tasks and responsibilities of each association belonging to the Network
    Control and adjust to the budget
  • Improve Team Collaboration & Communication
  • Improve and increase the project productivity and performance
  • Maximize each team member’s effectiveness, by increasing their responsibilities and ensuring they contribute as much as possible while staying within the boundaries of their roles.
  • Manage Stakeholder’s Expectations
  • Optimally Utilize Project’s Resources to make the most of the total available time, provided budget, and the number of involved people.
  • Coordinate, monitor and control all activities and resources assigned for the execution of the entire project
    Gain a strategic understanding of the project goals under the SGA and together with the members of the Network implement similar initiatives
  • Improving participants and target groups satisfaction rates
  • Anticipate possible risks and manage them in case they occur with a proactive attitude to mitigate risks in advance

In short, this WP pursues to guarantee the success of each activity that we together with our Network propose (within this Specific Grant Agreement) which will be carried out during the 2023.

WP1 – PROJECT MANAGEMENT

  • empower, encourage and enrich Youth with new opportunities and ways to participate and take on an active citizenship role in society
  • Introduce YouthWorkers to what it would be like to work with youth in a virtual space in the metaverse and that acquire knowledge and digital skills on the creation of virtual spaces attending to diversity, inclusion and environmental sustainability.
  • Bring closer virtual reality experiences to young people to prepare them for what is to come, the metaverse
  • Establishing cooperation relationships between Youth and adult people while celebrating the Day of Solidarity and Cooperation between Generations in order to empower young people with advice from adults’ experience and specialized training to face their transition to adult life
  • Making easier Youth their transition to adult life being autonomous and independent and all that it entails (the transition from school to employment; from living with parents to an independent home; from being a child to being an autonomous adult, whether forming their own family or a non-family home; of not being a subject with their own social and political rights to exercise the condition of citizen
  • Make young people aware of their obligations and rights as citizens of the world
  • Make young people reflect (as future digital natives and creators) on the difficulties that adults have in the use of ICT and digital devices.
  • Make young people better understand what it means to live in a city that pays attention to issues concerning inclusion.
  • Analyze and inquire about the needs in the field of guidance and educational support of young people to become independent and autonomous citizens as adults
  • Develop creative competence in young people through the art of photography and imagining “what their ideal virtual world would be like, taking into account the factor of social inclusion and diversity of gender and race”.
  • Increase social awareness among youth that the new industry of the metaverse needs women to overcome cases of sexist discrimination, harassment, and violence.

  • Long term, we would like to achieve that Youth survive the changing world ability, which will help them understand, react, and survive in the new virtual world, reducing in this new world, discrimination, violence, and non-environmentally friendly actions, in short, by creating a better world.

WP2 – ACTIVITIES AROUND “METAVERSING”

  • empower, encourage and enrich Youth with new opportunities and ways to participate and take on an active citizenship role in society
  • Introduce YouthWorkers to what it would be like to work with youth in a virtual space in the metaverse and that acquire knowledge and digital skills on the creation of virtual spaces attending to diversity, inclusion and environmental sustainability.
  • Bring closer virtual reality experiences to young people to prepare them for what is to come, the metaverse
  • Establishing cooperation relationships between Youth and adult people while celebrating the Day of Solidarity and Cooperation between Generations in order to empower young people with advice from adults’ experience and specialized training to face their transition to adult life
  • Making easier Youth their transition to adult life being autonomous and independent and all that it entails (the transition from school to employment; from living with parents to an independent home; from being a child to being an autonomous adult, whether forming their own family or a non-family home; of not being a subject with their own social and political rights to exercise the condition of citizen
  • Make young people aware of their obligations and rights as citizens of the world
  • Make young people reflect (as future digital natives and creators) on the difficulties that adults have in the use of ICT and digital devices.
  • Make young people better understand what it means to live in a city that pays attention to issues concerning inclusion.
  • Analyze and inquire about the needs in the field of guidance and educational support of young people to become independent and autonomous citizens as adults
  • Develop creative competence in young people through the art of photography and imagining “what their ideal virtual world would be like, taking into account the factor of social inclusion and diversity of gender and race”. 
  • Increase social awareness among youth that the new industry of the metaverse needs women to overcome cases of sexist discrimination, harassment, and violence.

WP3 – PROJECT DISSEMINATION

  • Give visibility to the entire project (participants and members of the Network, objectives, tasks, evolution, and activities developed and deliverables…) to inform the main target groups and to the wide audience
  • announce EU youth policy, Erasmus+ program, EU operating grants…
  • keep stakeholders and partners informed on progress made and milestones reached
  • Share the project’s activities, and results and added value to relevant stakeholders (local authorities, NGOs, policymakers, and youthwork community)
  • promote the project’s outputs and results
  • Cause a greater impact with our activities and deliverables

Visit metaversing web page:

http://www.metaversing.site/

Follow us on Facebook:

Facebook

Read Metaverse e-toolkit:

https://online.fliphtml5.com/taglm/wmll/#p=1

Test your knowledge about Metaverse on our platform:

Stream (google.com)